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AI Insights · Timothy · April 2024

Top 5 Stickman Games Performance in Kuwait - Q1 2024

Discover the performance trends of the top 5 Stickman games on a unified platform in Kuwait during Q1 2024, analyzed through weekly downloads, revenue, and active users.

Top 5 Stickman Games Performance in Kuwait - Q1 2024

In Q1 2024, the top 5 Stickman games on a unified platform in Kuwait showcased varying performance trends in terms of weekly downloads, revenue, and active users. This analysis uses data from Sensor Tower, and more insights can be found there.

Stickman Party: 4 Player Games experienced a notable fluctuation in its metrics. Weekly downloads started at 615 and saw a decline mid-quarter, reaching a low of 309 in early March before picking up to 468 by the end of the quarter. Weekly revenue peaked at $35 in early March and $16 the following week, with a few other minor spikes. Active users showed a general decline from 4.8K to 4.1K mid-quarter, before slightly recovering to 4.3K by the end of March.

Supreme Duelist had a relatively stable performance. Weekly downloads began at 460, dipped to 256 in late February, and ended at 383. Active users showed a slight decline from 3.9K to 3.2K early in the quarter, with a recovery to 3.7K by the end of March.

Archery Bastions: Castle War saw considerable variation in its metrics. Weekly downloads surged from 31 to 536 by late January, then fluctuated to end at 277. Revenue showed significant peaks, reaching $116 in early March and $87 mid-March. Active users increased from 692 to a peak of 1.6K in early February and stabilized around 1.5K by the end of the quarter.

Stickman Hook maintained a steady performance in weekly downloads, starting at 318 and ending at 265. Revenue saw a peak of $53 in late January and $34 in mid-January. Active users remained stable, starting at 1.3K, dipping to 974 in early March, and ending at 1.1K.

Stick War: Legacy displayed fluctuating metrics across the quarter. Weekly downloads began at 365, dropped to 43 in early February, and ended at 98. Revenue showed peaks of $142 in mid-January and $123 in mid-March. Active users started at 711, declined to 213 in early February, and slightly recovered to 264 by the end of the quarter.

These insights reflect the dynamic performance of the top 5 Stickman games in Kuwait, with data sourced from Sensor Tower for a comprehensive analysis.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: April 2024